Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game

SKU PRODUK: DP05846A

Rp 54.000

 

PenulisElizabeth Anggraeni Amalo … [et al.]
InstitusiPoliteknik Elektronika Negeri Surabaya
KategoriBuku Referensi
Bidang IlmuTeknik
ISBN978-623-02-4255-7
Ukuran15.5×23 cm
Halamanviii, 45 hlm
KetersediaanPesan Dulu
Tahun2022
Pengiriman

Dikirim dari Sleman, Yogyakarta

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Sinopsis Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game

Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game English as one of the international languages must be mastered by students from elementary to high school. However, making students not only learners but also users has become a challenge for English teachers. Nowadays, students tend to spend their time playing games. In fact, many researches have revealed that games can help students in mastering language, especially in conversation. Therefore, by assigning students to play English games, teachers provide opportunities for their students’ to significantly improve their English language mastery. This book aims to elaborate how Visual Novel Games utilize on delivering English expressions with speech recognition command for the interaction for English learners. Buku Engaging English Learners to Practice English Expressions by Using the Speech Recognition Application in a Visual Novel Game ini diterbitkan oleh Penerbit Buku Pendidikan Deepublish. Dapatkan buku-buku berkualitas hanya di Toko Buku Online Deepublish. Kami berfokus menjual buku-buku kuliah untuk Mahasiswa di seluruh Indonesia, dengan pilihan terlengkap kamu pasti mendapatkan buku yang Anda cari. Kelebihan kami : *Buku Baru *Original *Pengiriman Cepat *Stok selalu tersedia *Packing aman & rapi *Garansi 100% jika produk rusak/cacat/tidak sesuai KAMI GANTI atau UANG ANDA KEMBALI

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